— I think eruption comes in waves. It is really hard to define a massive eruption moment. It has been churning up in all kinds of ways and demonstrating its power in all kinds of ways.
If we look and do a quick study on what
Epic Games has done, and they are no flash in the pan at this, they have been working on this for many, many iterations. You guys may be too young to remember the Unreal Tournament. But you know, that was in the sort of past of what Epic Games was as a concept. But Unreal Tournament could be defined as a very important disruptive moment in the Metaverse.
And then eSports as a concept and driving. eSports is tying the Metaverse to physical activity and mental activity in a competitive way. And then what we do largely with our social infrastructure these days that's tied to a videogame and text-based and all these different things. Then you've got things like
Discord and
Reddit. All these approaches to how people interplay with each other.
And we touched on what was mentioned before Second Life, which was kind of an early stage of the Metaverse is still around. Still millions of people use it. It doesn't get talked about a lot these days because it's just in the ether of everything. But these were early, significant, disruptive moments. This is part of a 10-year span of where we're gonna sit to get to this 2030 timeframe is the next really significant disruptive dynamics are the devices we will use to access the Metaverse and that truly how interoperable it will be.
How interoperable our credentialing will be? To move from world to world as if we were in a sort of like a global theme park environment as if were just going from land to land we could bring our Avatar and credentials very easily with us. And it'll be very interesting to see what happens with all of the different competitive companies that have a business reason to put up some degree of a walled garden.
How high is that wall? How transportable, how easy is it for you to hop over that wall? We use email, an email address, or a phone number to associate our universal credentialing system, which is still pretty antiquated, but it's just everybody who is on the internet in some fashion, typically has an email address, whether you use it to write emails might be a little bit of an old school metaphor, but it's typically what anybody that's building any kind of piece of the Metaverse wants, they want an old school connection. They can feed you information, send you things they can link to you can put you into the world?
That's an interesting thing to talk about. How do you think the credentialing system is going to modernize? If you look at companies like Google, Apple, Facebook, a few others, they've built this sort of simple credentialing thing! This comes at a price you are willing to not actually physically put in an email and build a password for everything. You just use a kind of a global one. But they all want you in their walled garden! Apple wants you on the earth. Google wants you in theirs and Facebook wants you in theirs.
They don't really want to be transportable because then they lose their edge. So that's kind of the most interesting thing about the Metaverse is it stands now is the aspirations are for everybody to be going from place to place easily. But in the days when you were kids, you played a Nintendo Wii and then got to PlayStation and weren't able to just move? Remember in Nintendo World you weren't able to move to the PlayStation avatar system? You had to go on an Xbox avatar system, you need to go build another one! You still use the same email across your Nintendo, Xbox and PlayStation. But you didn't have the same avatar!
Because they all have their garden that they need to protect from a business standpoint. It becomes an interesting study of the idea of the operating system. Linux was an amazing advancement in so many ways as open architecture and got actually absorbed by IBM corporation. Compared to Windows and the Apple iOS which had much more migration than Linux unless you were in a very corporate environment, or VFX, or something like that.
There are pros and cons to the commercialization of things. It's not necessarily a bad thing. It's usually not a bad thing to be a successful, profitable commercial operation. It allows you to have the resources to do things, but we also see the dangers in that and some of the issues around social media. So as we move into the Metaverse version of social media where it will feel more real to us, it will be much more powerful than even what it is now. It's awfully powerful. The ethics of this start to become a real serious conversation. And all of these large companies do indeed have ethics and people working on the ethical and the physiological and psychological benefits and harms of this are not exposed as much as maybe they should.
We tend to see when things go wrong. We don't typically see how much behind the scenes. They're actually attempting to make things right. So I tend to be like an optimist. I want to believe that people, even if they make mistakes, have the right aspirations. And that may be naive on my part, some people would maybe call me out on that and say - You're not really thinking about this the right way. Their profit is their strongest motivator, and they are not ethically at the highest standards. But maybe my aspirations are for them to be ethically higher.
So I hope that if we all aspire to better ethics, we can all get to better ethics. And I do think that we are at least attempting.